Redemption Row
Moon Knight
16 3 melee
Moon Knight At the start of your turn, move up to 2 spaces. Khonshu Khonshu adds +2 to the value of his attack cards. He does not take damage from effects other than combat damage. Mr. Knight Mr. Knight adds +1 to all his defense values. At the end of your turn, change to your next identity (In order, Moon Knight -> Khonshu -> Mr. Knight, repeating).
- Wins
- –
- Losses
- –
- Win rate
- –
Deck (30 cards, 12 unique)
- ×3
- ×3
- ×2
- ×2
- ×2
- ×3
- ×3
- ×3
- ×2
- ×3
- ×2
- ×2
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